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Bartholomew Andrus "Booth" Harlooth
Booth at High Noon Wiki
OOC Game Stats
Game Name Booth
Faction Horde
Race Forsaken
Gender Male
Class Rogue
Guild Guildless
Professions Theft, tracking, murder, 'quiet' jobs
IC Info
Nicknames Booth
Title Lecherous Snake
Age 41 (died at 35)
Height 6"1'
Hair blonde
Eyes yellow, glowing
Skin leathery
Alignment Neutral Evil

PhysicalEdit

Garments/Armor: Usually in his 'hunting gear'--faded brown leather boots, gloves, pants, and vest, topped off with a wide-brimmed brown hat. He keeps a variety of knives on his belt.


PersonalityEdit

His laid-back demeanor and backwoods accent hides a sick mind. When lazing around local inns Booth may be found 'innocently' flirting with every passing female, or observing his next victim. He is greedy, self-centered, and typically only feigns care for others (albeit poorly).

He is rather perturbed by the attitude of most living dead, and openly voices his disgust. Hedonistic, caring nothing for thoughts of the past, seeing only what the next few minutes bring, and caring nothing for royal authority, Booth hardly fits into the kingdom of the Forsaken. The ghoul spends most of his time in the wilderness and frontier towns, finding the lack of law and tough nature of the inhabitants to better suit his nature.

HistoryEdit

PastEdit

There are some who see the Plague as a gift--a second chance to right the wrongs of their living years, or complete unfinished work. From that perspective, Booth should be sealed in an unmarked grave and left for worm food. Unfortunately, this is not the case.

Bartholomew Andrus Harlooth was born to a peasant family in the Redridge Mountains, just off the Lakeridge Highway. His father, a poor and embittered farmer, took great joy instilling the value of hard work into his seven children through rigorous corporal punishment, and rarely had a good word or light touch for his wife. Much of Booth's childhood was spent either watching his family suffer his father's senseless and often drunken anger, or experiencing such treatment, himself.

As Booth became a teenager the First War ravaged the countryside. Farms burned, and while each load of vegetables became more valuable, the difficulty of cultivating a proper crop escalated as equipment, beasts of burden, and seeds were lost. Booth's father demanded that his children find any means of growing more of their valuable harvests to sell on the market. The siblings, their spirits broken from years of torment, slaved for his greed. They worked in the fields like slaves, degraded themselves for a few coins for supplies, or stole harvests from neighboring farms. Booth found himself quite skilled in the art of pilfering, and soon worked his way from mere petty theft to grand larceny, robbing entire homes blind overnight and selling whatever he found to a small black market in Lakeshire.

The chaos that overtook the area around Stormwind was Booth's golden age--plenty of people looking to gain power, lots of things to loot and steal, and hardly any police or army to speak of. The young man split his father's lip and left the farm, taking jobs throughout the broken kingdom and preying upon any suitable victims he could find, living a life of excess and greed. Theft, spying, murder, rape, kidnapping--name the crime, and he likely committed it for money or amusement. When the war spread northward Booth followed, ready to exploit any uncertainty and unrest. The rogue became a minor name in the underworld of Azeroth, known by the simple russet hat he carried from his childhood in the fields.

Years passed, and Booth established himself in the shadier circles of the world. He lived from tavern to tavern, operating as a free agent for whoever provided the most gold for the best work. The arrival of the Plague dethroned the crook from his seat, however, as an undead mob caught him in a local amenities house. After waking from the Lich King's control Booth quickly found himself at odds with the Forsaken, finding himself in a unpleasantly gloomy and well-policed land. After voluntarily removing himself from their towns and cities the scoundrel began doing odd jobs for the Horde, occasionally amusing himself with various crimes on the borders of Horde control.

PresentEdit

One morning, as this wretch was lounging in Booty Bay, letting the guards in Grom'gol 'cool down' after a recent romp through the jungle (and late-night visits to the outpost), Booth heard voices over the sound of the casts of the morning fishing reels. A name was dropped, and it certainly sounded like work. After prodding a local goblin hard enough--quite literally, for the pointy ends of daggers do hurt--Booth managed to get an appointment with a group calling themselves the Tong.

The rogue worked as a shady hitman for the group, carrying out his superiors' "bis'ness" at the snap of their fingers. Booth made a reasonable amount of coin from his usual activities, but was with the Tong for money and protection. Later, with his Horde-side superior, Su'jin, missing and Tiger Master Za'baal occupied in finding her, Booth decided that the time had come for him to make a move for power within the black market guild. During this time several new recruits were brought into the Tong under his direction and the undead outlaw declared himself in charge of Horde operations, to which there was little argument. His final play for power came with the murder of Za'baal, whom he had framed as a double-agent working for the Drunken Monkey Brewery smuggling ring. The Tong's leadership was confident in his decision, barely questioning his accusation.

One month later then-Tiger Vanguard Nerrok discovered evidence which proved Za'baal's innocence. The orc presented the documents to the guild. Booth, having broken one of the Tong's oaths--to never harm another member--was immediately stricken from the guild roster and declared enemy of the organization. By this time, however, Booth had realized he could not cover all of his tracks and had gone into hiding. The Tong, unsure of all information regarding the murder of Za'baal, has declared Booth to be wanted dead-or-undead--preferably still in his undead state, but lethal force is understood if necessary.

At this time Booth wanders the wilds and outposts of the world, making brief appearances in populated areas to gather supplies.

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